Schlüsselwörter: |
ghosts, exploration, monsters, knights, violence, wizards, medieval, brutal, magic, death, difficult, flight, insanity, action-adventure, achievements, apocalypse, undead, online, traps, sword & sorcery, boss fight, spiritual successor, digital distribution, anthropomorphism, playstation trophies, customizable characters, controller recommendation, human, polygonal 3d, bow and arrow, upgradeable weapons, wasd movement, non-player character, minotaurs, ragdoll physics, checkpoints, saving the world, moral decisions, side quests, branching storyline, player vs player, melee, auto-saving, real-time combat, parrying, games with gold, mercenary, british accent, xbox one backwards compatibility, gamersgate, games on demand, reptilian humanoid, multiple enemy boss fights, gamescom 2012, boss assistance, sliding down ladders, meme origin, new game plus, fire manipulation, blacksmith, context sensitive, secret achievements, tokyo game show 2012, e3 2012, swarming enemies, hidden room, entering world in a painting, dark second act, skull for a head, souls as currency, monsters that look suspiciously like genitalia, soul steal, old-fashioned english, pyromancer, gamescom 2011, tomb raiding, games for windows - live, tokyo game show 2010, soulslike, interconnected-world
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