Schlüsselwörter: |
bloody, medieval, character customization, magic, grinding, skill-based, metroidvania, dark fantasy, pvp, death, upgradable weapons, difficult, action-adventure, farming, traps, torture, level selection, giant insects, good vs evil, non-linear, sword & sorcery, no jumping, darkness, boss fight, spiritual successor, throwing weapons, platform exclusive, playstation trophies, attributes, customizable characters, leveling up, human, polygonal 3d, skill points in game, bow and arrow, upgradeable weapons, original soundtrack release, corpse, playstation plus, ragdoll physics, falling damage, character creation, saving the world, moral decisions, side quests, pick your gender, branching storyline, potion, player vs player, auto-saving, real-time combat, shielded enemies, optional boss, difficulty level, spellcaster, respawning, mercenary, canonical death, british accent, harder versions of earlier levels, high definition graphics, boss assistance, mana, meme origin, splash damage, new game plus, blacksmith, resized enemy, reversible cover art, falling object, nameless protagonist, two-handed weapons, contextual controller rumble, persistent world, missable achievements, greatest hits, souls as currency, gender exclusive equipment, soul steal, old-fashioned english, no game pause, e3 2009
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