Schlüsselwörter: |
ghosts, magic, mascot, prequel, death, maze, mummy, gambling, action-adventure, witches, fairy, bird, backtracking, time limit, undead, traps, campaign, princess, pixel art, dog, teleportation, silent protagonist, climbing, swimming, sword & sorcery, possession, darkness, boss fight, trainer, explosion, digital distribution, single-player only, anthropomorphism, countdown timer, world map, cat, language selection, shopping, bow and arrow, damsel in distress, upgradeable weapons, breaking the fourth wall, pop culture reference, transforming boss, game reference, collectibles, virtual console, disorientation zone, descendants of other characters, young protagonist, ice stage, treasure chest, unstable platforms, saving the world, side quests, royalty, potion, melee, grapple, real-time combat, secret area, unbeatable enemies, shielded enemies, shaky camera, multi-phase boss, nonexistent light source, coming of age, falling sequence, bread, moving platforms, theft, punctuation mark above head, sequence breaking, villain, been here before, sleeping, clone, vore, multiple enemy boss fights, boss assistance, unskippable cutscene, fetch quests, recurring character, gliding, flashback, poisoning, resized enemy, drawbridge, fast traveling, living inventory, falling object, restoration, status effects, behind the waterfall, foreshadowing, orphan, sneaking mission, plane shifting, selective invincibility, conga line party, damage over time, monomyth, played for charity, e3 2004, nintendo 3ds ambassador program, male protagonist, fan translation - brazilian portuguese, nintendo switch online - expansion pack
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