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ghosts, wizards, magic, mascot, prequel, death, maze, archery, action-adventure, fairy, parallel worlds, backtracking, undead, campaign, princess, portals, pixel art, easter egg, teleportation, dwarves, sequel, level selection, giant insects, silent protagonist, swimming, sword & sorcery, darkness, boss fight, explosion, power glove, block puzzle, single-player only, monkey, nintendo power, world map, based on - comics, top-down perspective, human, shopping, bow and arrow, damsel in distress, rat, collectibles, virtual console, disorientation zone, non-player character, 4 player co-op, young protagonist, ice stage, escort mission, treasure chest, saving the world, side quests, potion, grapple, real-time combat, secret area, vision obstruction, shielded enemies, walking through walls, shaky camera, multi-phase boss, liberation, mercenary, coming of age, conveyor belt, villain, recurring boss, been here before, sleeping, merchants, multiple enemy boss fights, interquel, dimension travel, valuable garbage, fetch quests, competitive co-op, griefing, kidnapping, poisoning, time paradox, fast traveling, context sensitive, living inventory, falling object, status effects, slideshow cutscene, hidden room, no wrong choice, timeskip, another world, plane shifting, retroactive achievements, greatest hits, damage over time, monomyth, buddy system, contest-driven development, played for charity, e3 2002, male protagonist, broadcast, nintendo switch online, retroachievements, wii virtual console, satellaview view-limited games, satellaview demo/trial release, nintendo 3ds virtual console, wii u virtual console, nintendo gateway system, player's choice
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